TheXboxHub interviews

Losing our head with Nacho Rodriguez, the creator of The Many Pieces of Mr. Coo

Looking like it stumbled out of the very earliest animations, The Many Pieces of Mr. Coo is a mixed media, surrealist graphic adventure that can’t help but catch the eye. We leapt at the chance to interview the man behind Mr. Coo, Nacho Rodríguez.

Exclusive Interview: Hitching a ride with Alaskan Road Truckers and its developers, Road Studio

Our hobby has a lot of niches and corners that don’t often get reported on, and the long-haul driving sim is one of them. It’s one of gaming’s kinks, and Alaskan Road Truckers is the latest to feed it.

An interview within an interview with Hanford Lemoore, maker of Maquette

If you’ve been refreshing the Recently Added tab of Game Pass, you will have seen a game called Maquette. It’s a bit of a clever clogs. So, when we were given the opportunity to meet the Smart Alec behind it all, well, we jumped at the chance. 

Digging into remasters with Enclave HD developers Ziggurat Interactive

Remasters have become an even hotter topic than usual in 2023. Into this discussion wades Alex Lotz of Ziggurat Interactive, who has taken on the task of updating 2002’s Enclave, in the form of Enclave HD. We pinned them down to discuss all things remake, following the game’s launch on Xbox.

TheXboxHub Official Podcast Episode 168: despelote Interview and Final Fantasy XVI

On the back of multiple specials covering the latest gaming presentations, TheXboxHub team go back to basics, focusing on the latest games in Episode 168 of TheXboxHub Official Podcast.

Exclusive Interview: castaway with the makers of Stranded: Alien Dawn

Squint at Stranded: Alien Dawn and you might be forgiven for thinking it’s a sandbox management sim that’s set on Earth. But the title gives a big old clue that Stranded: Alien Dawn isn’t quite so local. That’s enough for some questions to start bubbling up. Rather than suppress them, we brought them in a horse-pulled cart to Haemimont Games, makers of Stranded: Alien Dawn, to see what they had to say. 

Creating a new Pop! culture – 10:10 Games talk Funko Fusion

We sat down with 10:10 Games' co-founder and Design Director, Arthur Parsons, in hope of finding out more about Funko Fusion, what it takes to create a new Pop! culture and how the franchise will look to embed itself into the gaming world.

Exclusive interview: we put Capybara Games’ nose to the Grindstone

Grindstone is a bloody fantastic (in all senses) puzzle game, where you take the role of Jorj, a dungeon raider and grindstone gatherer, as he chains together similarly coloured ‘creeps’. We had to hold in all that gushing praise, for a moment, when we were offered the chance to interview Dan Vader, director of Grindstone at Capybara Games. Nobody likes a suck-up.

A chat around the fire with Medieval Dynasty makers, Render Cube

You might have noticed that Medieval Dynasty has just arrived for Xbox One players. We took it as an opportunity to tap up Render Cube to see if they fancied sitting round our campfire for a chat about bringing their game to an older generation of consoles. We ate a spit-roasted pig with an apple in the mouth, obviously.

Settling down for an exclusive interview with Coffee Talk Episode 2’s lead writer and narrative designer

It was obvious that the arrival of Coffee Talk Episode 2: Hibiscus & Butterfly would be of interest. We reached out to the team at Toge Productions in hope of finding out more in advance of release of the sequel. Junki, their lead writer and narrative designer was more than happy to chat.

An exclusive interview with Beneath developers and horror maestros, Camel 101

It’s been a banner year for survival horror. One company who is rather happy about this is Camel 101. Their next game is Beneath, which dunks you in the Atlantic Ocean and expects you to survive against Eldritch horrors. We settled down for a chat with Ricardo Cesteiro, the co-founder of Camel 101, so that we could discuss their upcoming chiller.

Hitting the lanes with Zen Studios, the newly rebooted Pinball FX and that Pinball Pass subscription service

If it's pinball you like, it's Zen Studios who are able to get you excited. We wanted to find out more about how the Pinball Pass subscription service came into play, as well as discovering the process behind the creation of Pinball FX as a whole. Zen Studios were more than happy to chat things over

Exclusive interview with the super heroes at PHL Collective as they talk DC’s Justice League Cosmic Chaos

There are many Super Hero games available in the gaming scene, but one of the most intriguing of recent times has been that of DC's Just League Cosmic Chaos. It's a game that we loved, but we wanted to know more and so grabbed the team at PHL Collective for a chat.

Joining the Mile 0 club with Road 96 developers DigixArt

DigixArt could have done anything with their second game in the series, but they were as eager as we were to return to the world they created. It left us with so many questions. Luckily, DigixArt offered up Yoan Fanise, creative director, to satisfy our curiosity surrounding Road 96: Mile 0. 

A soul-searching interview with Jukai Studio, developers of Stray Souls

Stray Souls is the debut game from an independent studio built up of industry veterans, but it’s so self-assured that Jukai Studio feel like they’ve been around for yonks. We wondered whether it was the product of some pact with a devil, so chatted to the game director, Artur Laczkowski to find out.

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